![]() ![]() His "Die!/Crush!" and "Judgement!" attacks have massive shockwaves and explosions. Violent: Minos Prime's attacks and projectiles are considerably faster.His projectile attacks, however, are still as fast as they would be on harder difficulties. Minos Prime does not gain any more stamina going into Phase 2. Harmless and Lenient: Minos Prime's attacks are significantly slower and his "Die!/Crush!" and "Judgement!" attacks have smaller shockwaves and explosions (Or none at all on Harmless).On Violent, "Judgement!" and the final hit of "Thy end is now!" cannot be parried. On Standard difficulty, Parrying "Judgement!" will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. ![]() When falling below 65 (50%) health, Minos Prime shouts "WEAK", overriding any voice lines and begins glowing blue.ĭuring Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with "Die!/Crush!" or an Overhead. Parrying any of Minos' melee attacks will restore 5 points of stamina to him. Violent is the least forgiving, with 10 points of stamina in phase one, and infinite stamina in phase two. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent - once he's tired out, blast 'em. This attack consumes 1 stamina to be performed.Īll of Minos' attacks are controlled by an invisible stamina meter, which dictates what moves can be performed at what time. This move only is used while Minos is aerial.
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